The research topic I chose is the study of live streaming. Live streaming refers to online streaming media simultaneously recorded and broadcast in real time to the viewer. Different companies developed different types of live streaming services, but unlike other media, there isn’t actually one company that takes the lead.
The idea of live streaming has appeared long ago, however, due to technological constraints, live streaming did not become popular until 2015. There are various live streaming platforms like Twitch, 17, and traditional social media incorporate live streaming services like Facebook Live, and Youtube live. And their contents vary from gaming to eat broadcast. There are unlimited possibilities in live streaming, which is fascinating but also dangerous for the next generation. Take the example of 17, one of the biggest streming services in Asia, five days after its first launch, the app store banned the app because of the sexual and violent contents in the platform.
How can companies integrate live streaming services, and make live streaming more impactful to our lives than it has did in the past 5 years will be my main focus of the topic.